![]() Update: I've found the data youre referring to in PSFLab. ![]() Where can I find the MDX files or how can I extract them myself from the PSF's directly? I'm using your set. by Choro at 10:58 PM EST on JanuThank you for responding! I cannot get the data extraction tools on github to compile (VS2019), sadly. To get the MDX data you could either use the unStg / unStage scripts to extract the MDX files directly from the game, or pull them from the PSF files with something like PSFLab (the data is stored at address 801E0000). The sequence format in MGS is called MDX so you want the unMDX script mainly. There is a set of tools available on GitHub to convert some of the MGS1 files. Has anyone succeeded in such a feat like this though yet? by Nisto at 4:21 PM EST on JanuI made that PSF rip, and have managed to convert the sequences before. Im not sure if this is the correct way to post, but i've had the curiosity if anyone has managed to rip the mid/sf2 data from Metal Gear Solid yet, I got the PSF pack from that joshw site and tried to extract them with VGMTrans, at best all what I managed to obtain are all of the samples in Wav, which is a start. Has anybody ripped midi/sf2 data from Metal Gear Solid 1 for the PSX Yet? by Choro at 3:01 PM EST on JanuSorry, I'm very new to this forum but I have been lurking for years. HCS Forum - Has anybody ripped midi/sf2 data from Metal Gear Solid 1 for the PSX Yet?
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